Guide game hướng dẫn game dont starve-phần 4 năm 2024
Don't Starve is a game with simple mechanics. At first, it may seem difficult, but following this guide should keep the player alive for as long as they want to continue playing. Game Screen[]The picture below is a labeled game screen with HUD, short for Heads-Up-Display. (note: Sanity/Hunger wrong way around) Players' normal game screen. Health: Displays how much damage the player can take. When it reaches 0, it causes the player's Death or Resurrection. Hunger: Track how full the player's stomach is. When empty, the player will experience constant health loss (similar to Freezing or Overheating ). This will continue until the player consumes a Food item that refills hunger or dies. Spoilage: If the player keeps food for too long without eating it, the food item will begin to spoil and rot. The item in the inventory will start as a fresh (Green) item if it can spoil. It will first turn stale (Yellow), then spoil (Red), and finally turn into an inedible pile of Rot which can be used as weak fertilizer for Farms and Plants. Each stage of spoilage will diminish the positive effects of the food and will eventually add a negative effect to it (i.e., Sanity loss). These effects do not apply to WX-78. The spoilage rate will double if the food is left on the ground, or it can be cut in half if it is placed in an Ice Box. You can also give it more durability by stacking it with fresher food. DLCs and DST introduce the Wetness mechanic, causing food to become wet if not protected. Soggy food spoils 30% faster. Sanity: This keeps track of the player's current Sanity level. When Sanity drops, numerous things happen based on the current amount. As it falls, the screen will begin to distort and shake, and eyes will soon begin to appear at night ( ≤ 60%). The distortion will continue until the Sanity level falls below 50%. Below this, the player can see Shadow Creatures (shadow-like monsters and ). If their Sanity level drops below 15%, the character will start to hold their head in pain, and the Shadow Creatures will begin to attack the player without provocation (except for Beardlings).Common actions that will reduce a player's Sanity are eating raw Meats and Monster Meat, traveling through Worm Holes, staying in complete darkness, or fighting certain monsters. Actions that will increase the player's Sanity are eating Crock Pot food (like Taffy and Pumpkin Cookies), eating Cooked food, picking Flowers, wearing certain Dress items, sleeping through the night, etc. Day/Night cycle: On the HUD, a circular object will show the player exactly how much in-game time they will have left before the time of day changes to Dusk, Night, or Day. The day will slowly turn to Dusk, then Night, and then again back to Day. This cycle will repeat infinitely, but the length of each stage will change depending on the current season (see below). Summer & Winter: Summer and Winter are the two seasons in Don't Starve (there are four in the Reign of Giants DLC as well as DST; Autumn and Spring). During these seasons, the amount of Day, Dusk, and Night that will be left in a Day will differ. Summer does not have much of a change from the game's normal state besides the change in Day times. Winter, however, is drastically different. During Winter:
Winter is a very hostile season, so it is recommended that the player prepare before it begins. One of the easiest way is hunting a Koalefant before the night starts. When you find it, wait until night and kill it while it's sleeping. You will get a Koalefant Trunk which with 8 Silk can be turned into a Breezy Vest. A Winter Koalefant Trunk can be turned crafted into a Puffy Vest using 8 Silk and 2 Beefalo Wool. Moon Cycle: If players are looking at the Clock at night, a small moon phase can be observed. On a full moon, normal Pigs will become Werepigs, which are hostile and dangerous to players. Therefore, it is recommended that players not visit Pig Villages or befriend Pigs on a full moon. If the player's camp resides near a Pig Village or in the center of one, the light produced during the full moon segment can be used to escape from the Village before the Pigs transform. In Reign of Giants, however, many things can happen on a full moon, which can be observed by going into a Deciduous Forest. The first change is that it is bright enough for you to stray from your Campfire without being affected by Sanity loss or Charlie. Additionally, Mushrooms grow into Mushtrees, Flowers turn into Evil Flowers and a unique item, Glommer's Flower, appears near Glommer's Statue. Equipped Items: On Hand: For wielding Tools, Weapons, or Magical items. Body: For wearing Armour, Dress items, Magical apparel, or different types of Backpacks on the torso. Hat: For wearing Armour or Hats on the head. Minimap: Activated by pressing the Tab key on PC, View button on Xbox One, or the touchpad on PS4. The Minimap shows the player their location and notable items (Spider Dens, Boulders, Pig King, Fire Pit, etc.) The map fills in when it is explored in the world. Game Tabs: Tabs that are used to Craft different objects (if the player has the correct resources). It also shows what items need to be unlocked and which resources are needed to unlock them. Pause: Used to stop the game and choose an option from the HUD (Options, Save & Quit, or Continue.) The shortcut to do this is pressing the Esc key. This can be done on the Pocket Edition version of Don't Starve by pressing the pause button on the bottom right-hand corner. Prototype: The method used to unlock craftable items. Players must gather enough resources before unlocking/prototyping an item. A type of Science Machine must be used for prototyping. Prototyping will increase your sanity a little. If players have any inquiry, please feel free to read articles in the gameplay mechanics bar below or make comment below the page, editors will reply to your question. Day 1[]The player does not start with any items, aside from some character-specific items. The first major concerns for players are Hunger, Night, And Sanity During daytime[]
Try this strategy:
Don'ts[]
And most importantly:
Note: Only attack these monsters if players are well-equipped to fight them, for example, having a Log Suit, a Spear and a Football Helmet. Also, prepare enough food (Berries, etc.) and/or healing items. The Marsh is a dangerous place, but you will need the Reeds that grow there. Avoid Tentacles that can be seen hiding in the ground as you approach them. Be very careful! The Marsh is the most dangerous area in the early-game. Do's[]
Day 2-7[]Similar to Day 1. However, players are recommended to do the following things:
More Tips[]
Meanwhile, players are not recommended to consume Monster Meat (unless playing as Webber), and instead save it to feed Pigs (especially if you want to fight Werepigs for collecting more loot); otherwise just let it turn into Rot as fertilizer for Farming or use it in a Crock Pot to get rid of the negative effects. Day 7+[]Once a suitable location is found,
The Fire Pit is much better than the regular Campfire because players can see it on the map and if it goes out, players can restart it with fuel. Also, players may build infinite food supplies like: However, players should be aware of lightning, as it may burn Berry Bushes, Grass Tufts and other plants. Players may build a Lightning Rod to prevent wildfires. At the same time, continue to set traps for Rabbits and collect Seeds and Manure for farm plots. Any Beehives encountered need to be destroyed and rebuilt as Bee Boxes. Players may need a Beekeeper Hat in advance. Note that players need to capture Butterflies by using Bug Net, then plant them as Flower nearby Bee Boxes. The Bees can only produce Honey after pollinating 8 Flowers. Players may continue to mine or look for the Pig King, and exchange Meat for Gold Nuggets to use for more efficient tools. De-construct some Pig Houses with the Hammer. Continue to explore the map and bring back any resources found, be sure to immorally dig up any Grave you find as you may obtain a Life Giving Amulet, but keep an eye on your Sanity. With all of the traps, food should not be an issue and with Bee Boxes you should be able to avoid dying.
Since Hounds are more likely to appear during this time, players may want to create a Log Suit and a Spear. With these items, players are able to kill Monsters easily and take loot from them. Around day 16, players may create a Meat Effigy in the tab (but players will lose 30 from their maximum Health for each Meat Effigy built):
If available, always bring a Life Giving Amulet with you. Be sure to wear it when in real danger, as simply having it in the inventory will not resurrect the player. However, the Meat Effigy will automatically resurrect the player on death when created. |