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From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award - winning Maya toolset is a top choice for creating believable characters and the worlds around them.
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This Item: Autodesk Maya 2023 - subscription [annual] - 1 seat
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Maya 2023
Description
What is Autodesk Maya 2023?
Autodesk Maya 2023 is a professional software for creating realistic characters and effects in 3D. With Maya, you can create expansive worlds for filmmaking, for example. In fact, the software has won an Oscar for its great animation capability.
Main features in Maya 2023
- Realize your 3D elements with the Maya animation tools, whether you’re animating lifelike digital doubles or cartoon characters.
- Create detailed simulations with Bifrost, which is a tool for creating physically accurate simulations, such as explosions and snowstorms.
- Integrated Arnold renderer to view real-time scene changes, including lighting, materials and camera.
- Fast playback thanks to Viewport 2.0 which enables faster animation review and the need to produce fewer playblasts.
Clumping modifiers for interactive hair shaping in Autodesk Maya 2023
Create realistic clumping effects in hair and fur for a natural look.
live link to after effects
Create a live link between Maya and Adobe® After Effects® so you can make real-time changes and view scenes at the same time.
Are you interested in taking a course in Maya?
Do you need help getting started and working in Maya? Did you know that we have certified course leaders at Cadcraft who hold courses within the program?
Read more about the course here!
Support agreement
Do you know that you can buy support hours from us at Cadcraft? You will get in touch with our first line support who will help you with simple problems and issues that take less than ten minutes to solve. If you have problems that take longer, you will be connected to one of our specialists.
Buy support hours here!
Maya Updates for release 2023
Autodesk Maya 2023 was released last March, and the Maya 2023.1 hotfix came out slightly over a month ago. Some feature demands were met, and other interesting new additions are pleasant surprises. In this article, we’ll go over what this Maya software update brings to the table. Maya’s latest release focuses on usability and quality of life improvements, making it easier for long-time users and even easier for those starting with the software.
Before we get into it, we’d also like to announce that we have since updated our support on our Maya render farm to include the current release as well as some notable improvements in our support of UDIMS, OCIO CTFS configs, Substance assets [.sbar], Redshift files, Scene Assembly assets and more! Our file transfer application integrates seamlessly with Maya and allows users to upload their projects directly to our farm from within Maya’s shelf. We continuously keep our software up to date to ensure that all assets and dependencies in a project are detected and preserved when the file reaches our servers. Hence, nothing is amiss in the rendered output. We offer a starting render credit bonus of 50 USD to new users, and our live support team is available 24/7 to answer any questions or inquiries about cloud rendering on our render farm.
With that out of the way, here are some of the exciting software updates for Maya 2023 and what was improved in 2023.1.
USD for Maya 0.18.0 [2023.1]
Pixar’s Universal Scene Description format has allowed VFX studios to collaborate even when using different DCCs. One of its main features is USD layering, which allows artists to work on one scene without destructively affecting changes made by their peers. This version addresses major bugs reported from the previous release, such as long export times, camera drawing issues on the viewport, installation issues for Material X libraries, Skinning issues after Import and Export, support for ambient lights and more.
Boolean improvements
Booleans are now much more procedural and easier to execute. Selecting objects and calling the Mesh>Boolean operation now creates a Boolean Stack panel that allows for auditioning different boolean operations non-destructively with real-time previewing. Thanks to this update, it is now possible to change boolean operations, display modes and the number of objects participating in the operation with a few clicks. The stack presents each object as its own layer, which can be disabled from the stack or rearranged to achieve different results.
In the 2023.1 update, additional features were added including the ability to duplicate Boolean objects in the stack and setting personalized display modes as default when adding new objects to the stack.
Better retopology tools
A Preprocess Mesh
option has been added to Maya’s retopology tools in this software update which makes retopologizing dense meshes much faster and more stable. This feature bypasses remeshing as triangles which was previously required before converting topology to uniform quads.. The Retopology tool has also been updated with open source algorithms for preprocessing and preserving data.
Deformers updates
Several new deformers and falloffs have been added in this release:
Transfer animation from one mesh to another using the Morph Deformer.
Provided both meshes have the same topology, animation can be retargeted from one to the other via the Retarget setting in the Morph Options window. A Neighbor Exponent Setting in the Attribute Editor Morph Tab allows for correcting any unwanted results on the recipient mesh [artifacts may occur when there is a dramatic difference in the scale of the objects.
Morph Deformer Mirror Geometry
The Morph Options window now has a Mirror mode which makes it easier to symmetrize deformations such as facial expressions, poses and the like.
Solidify Scaling
It is now possible to scale up or down tagged geometry in the Solidify Attribute Editor. This makes adjusting specific details on a model less tedious and a little more procedural.
Proximity Falloff
This new falloff type allows the use of another mesh to act as a falloff influence for the active object depending on the distance between the two meshes.
General modeling performance update
Maya 2023 is reported to be 30 times faster when evaluating component changes on high polygon meshes. Edit history is also faster with the introduction of node caching, which makes it so that Maya does not calculate each event in the history. Navigation, selection and modelling operations are now significantly less hampered by poly count.
It is also now possible to adjust a mesh’s wire frame opacity which can be distracting when working with dense meshes.
Improvements to Component Tags
Component Tags now provide more tag membership options. In the Component Tag Table, it is now possible to select any number of tags and assign a function that will be applied to the entire selection. Tags of one component type can now be converted to another component type [i.e. Edges to Faces, etc] via a new Convert Option in the right-click dropdown. Special characters like colons and periods no longer cause problems when importing FBX. A new Tag can be created from a selection of tags using the new Merge option. Tags can now be duplicated as well.
Human IK Template [2023.1]
A new configuration has been added to the Human IK Character Templates. The FullRigControlsConfig provides a more elaborate list of hand, head, neck, spine and shoulder joints along with more bones for fingers and toes, allowing for a more comprehensive rig and controls for finer character movement and refinement of deformation.
FBX export options
Additional parameters for FBX data on export have been exposed. When sharing fbx assets with other Maya users, it is now possible to include History, Channels, Constraints and Expressions, which were previously only accessible via commands.
And that’s our rundown of what’s new and improved in Maya 2023-2023.1. Be sure to check the official release notes for a more complete and elaborate view of the new features and changes. Thanks for reading, and as always, happy rendering from all of us at Garagefarm.NET.
Images used in the article were found in Autodesk Help resources page for Maya //help.autodesk.com/view/MAYAUL/2023/ENU/.