Hướng dẫn build dark souls 2 knight

Knight in Dark Souls II is a Starting Class. The Knight is meant for players who prefer a Well-Balanced class. It starts with a Broadsword as its starting weapon. The Starting Classes of Dark Souls II will only give you a head start on certain stats. This is because you will be able to freely change your playstyle and build as you progress through out the game.

Traveling knight. High HP and adaptability. Tough to take down.

Knight Starting Equipment and Items

Weapons: Broadsword Armor: Falconer Armor, Falconer Gloves, Falconer Boots Items: Lifegem [x10]

Knight Class Build for Dark Souls 2

The build that is listed below is a set of equipment and recommended stats that we see fit for the Knight Class in Dark Souls 2. For more builds, check out our PvE Builds and PvP Builds pages to find various builds that have been created by the Fextralife team and its community.

  • Bastard Sword / NG+ : Fire Bastard Sword +10
  • Lightning Claymore +10
  • Greatsword / NG+ : Greatsword +10
  • Dragonrider Bow +5
  • Drangleic Shield
  • Royal Kite Shield
  • Drakeeper's Shield +10
  • Pyromancy Flame +10
  • Sorcerer's Staff
  • Witchtree Branch
  • Penal Mask / Faraam Helm / King's Crown
  • Drangleic Mail / Faraam Armor / King's Armor
  • Drangleic Gauntlets / Faraam Gauntlets / King's Gauntlets / Penal Handcuffs
  • Drangleic Leggings / Faraam Boots / King's Leggings
  • Life Ring / Life Ring +1 / Life Ring +2
  • Chloranthy Ring / Chloranthy Ring +1 / Chloranthy Ring +2
  • Second Dragon Ring / Third Dragon Ring

Stats

Stats Ending Points Bonus Points Vigor 37 None Endurance 20 None Vitality 30 None Adaptability 9 None Strength 40 None Dexterity 20 None Intelligence 28 None Faith 6 None Attunement 13 None

Notes and Tips About Knight

Notes: A more tank-oriented class than the Warrior, he trades some magic and attack stats for extra HP and dodging ability. This makes close combat a little easier but increases the levels necessary for learning spells. They have no particular strengths, but do START with a better sword. Though they don't start with a shield [probably because they're meant to start off 2 handing], it's easy to obtain the Crimson Parma or buy the Silver Eagle Kite Shield from Maughlin the Armorer. Intelligence and Attunement are slightly lower than Warrior, Faith on the other hand is one point higher than Warrior, invest 6 more Attunement and Faith to use Heal.

BTW, I strongly recommend to check playtime of those who respond as they may have a case of casul and we don't want to be adopting their mind set do we?

Secondly, Ponion has the strongest point out of all of us in his last paragraph. Just go with the flow, would be the best approach. Here *scroll to bottom if ydgaf*

VGR - Get this to 20 and then start leveling other stats. Why? 20 is the first soft-cap for VGR. You don't want to spend too much in one stat for MAXIMUM POWAH and perform very well in a few scenarios and struggle in others. You want balnace, so to evenly distribute points, stop at 20 VGR. We will level this to 30-50 at later levels depending on your playstyle. Leveling VGR past 50 only grants you an additional 5 points of hp each level.

VIT- Get this one to 20 for maximum good. Best bang for buck, as long as you aren't wielding any ''ultra" grade weapons you can quite easily move from a face tank playstyle to the typical ninja flipping "haha fk you try get me" approach.

END - I prefer to level this to 20 as 20 is the soft cap; after I get my other stats, however I have grown used to using little stamina, you may need more or less, it's a personal playstyle thing.

STR/DEX - IMO, when leveling STR and DEX early game, it's best to level it to the point where you meet your preferred weapon's stat requirements. That scaling may look nice, and a few points of extra damage isn't a bad thing right? Well it sure as hell isn't however it is so much more hashtag worth to increase your survivabilty and ability in combat than for a few points of damage. Scaling is a thing you should pay attention to at "late game" for maximum punch if you have points in your build to spare.

ATT/INT/FTH - I strongly advise against using magic in your first playthrough. It makes the game too easy. I could go on with why it makes the game a joke however this response is long enough already.

Now ADP - There are quite a few benefits that come with boosting ADP but the only benefit we care for is agility. What does agility do? Agility increases the number of iFrames you are able to use. Whenever you dodge/roll, there is an animation which consists of 24 frames. At 85 agility you get 8 iFrames, which put you in "god mode" for 33% of your roll; you cannot be damaged in any form. 90 agility gets you 9 iFrames, 95 agility = 10 iFrames, 100 agility = 12 iFrames, not a typo, 100 agility gives you 12 iFrames, FROM does not care for existence of 11, haha so funneh. 12 iFrames effectively make the first 50% of your roll pure god mode. This is kinda the best bang for you buck, getting to 110 agility for 14 iFrames will take quite a few points and to hit 120 agility which is cap, you need 99 adp and 99 att I'm pretty sure.

When you finish the game and/or want to start PvPing, unfortunately, by not using magic you are gimping yourself. You are already at a massive disadvantage against any katana or dark magic user, let alone those abominations who morph both the katana and dark magic into one. Develop a playstyle and choose what you want to sacrafice regarding HP or carry weight or scaling and get yourself 20INT 20 FTH for maximum good.

Then again you could always just go ahead and be like dem cool kids : "L0L St0pping At L3vel 150 is Stoop3d. Y Shud Ey3 Pl4y D4 G4em H0w U W4nt, I P4y3d 4 1t 4nd 1m g0nn4 d0 w0t I W4nt K thx." *600 lvls l8r* "4W M3H G4WD M0M G3T D4 C4M3RA I JUST PWN3D D1S N00B L3L3L3L3L.". I'm not trying to start a little war but I do enjoy pointing at and making fun of autists.

In short,

focus on these in this order

VGR 20 *check* STR 20 *4 more to go* DEX 13 *4 more to go* ADP 12or13 *whichever gets you 90 agility* VIT 20 *not to far*

For the next ~30 levels, boost VGR by one then ADP by 1 then back to VGR by 1 until you hit 35 VGR and 26/27 ADP [100 agility]. From there go wherever you want. Try throw a point or two into END every so often until you hit 20.

Wot rings you got on bisch?

Stone ring - //darksouls2.wikidot.com/stone-ring Chloranthy Ring +1 - //darksouls2.wiki.fextralife.com/Chloranthy+Ring Second/Third Dragon Ring - //darksouls2.wiki.fextralife.com/Third+Dragon+Ring Ring of Life Protection - //darksouls2.wiki.fextralife.com/Ring+of+Life+Protection

And don't you ♥♥♥♥♥♥♥♥ forget, your +10 lightning claymore. Don't worry about scaling just yet, everything is weak to lightning anyway.

But yeah I threw this wall of text in here mostly to avoid the mountain of work I have beckoning me to make a start. Best thing really is just do whatever, learn through mistakes and such, this is Dark Souls, no hand holding.

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